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1. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
On the other hand, meh, why do I bother arguing? I don't have a vested interest in current nullsec power struggles and I don't even actively play that much anymore anyway. Plus, the screams when it will happen (fingers crossed for Goonswarm dispen...
- by Akita T - at 2014.10.30 20:09:22
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2. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Aryth wrote: You also have to keep them plexed. Riight, so they can't possibly reside on already existing alt accounts used for other purposes... Querns wrote: I guess the swaps will happen in safespots, because trying to clown-car superc...
- by Akita T - at 2014.10.30 20:03:19
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3. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
EvilweaselFinance wrote: do the math on what it would cost to just buy a second supercarrier and supercarrier alt and stick it in the second spot come back once you've realized the pilot network is like a billion times more expensive Most of ...
- by Akita T - at 2014.10.30 19:56:29
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4. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
CCP Greyscale wrote: Querns wrote: Akita T wrote: As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at will thankyouver...
- by Akita T - at 2014.10.30 19:48:28
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5. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
Mr Omniblivion wrote: I don't understand the basis of your argument here, considering that all of the large coalitions have given up vast swaths of space and Phoebe hasn't even hit yet. It's harder than it used to but it's certainly not impos...
- by Akita T - at 2014.10.30 19:44:05
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6. Sticky:[Dev Blog] Phoebe Travel Change Update - in EVE Information Portal [original thread]
As per how somebody else explained some time ago, NOT having ALSO a ship-based jump fatigue stat will mean large alliances can still move their supercap fleets around at will thankyouverymuch by simply switching PILOTS on the ships between j...
- by Akita T - at 2014.10.30 19:34:32
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7. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
I can somewhat see some of the merits in the rationale claimed for no longer wanting to maintain the jukebox in the form it existed before, so, ok then, no more of the complex jukebox, I get it, them's the breaks. But at least give us back TWO of ...
- by Akita T - at 2013.01.01 08:06:00
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8. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
steave435 wrote: stuff True, it's possible. Let's say you want to get the absolute LOWEST value technetium is likely to settle down at. So, let's downvalue cobalt back down to previous negligible levels of 500 ISK and assume platinum hovers...
- by Akita T - at 2012.07.21 14:10:00
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9. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
Hatsumi Kobayashi wrote: Was wondering when you'd pop up here, Akita. Busy week with RL work. Still kinda' busy, but on a break because most of the other colleagues are sleepin'.
- by Akita T - at 2012.07.21 01:06:00
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10. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
I'm valuing it at "worst case scenario" price. For all I know, it could be platinum that rises up and goes bananas instead. Besides, it's not like you can have a lot of cobalt hitting the market unless it's profitable to mine cobalt moons, so tha...
- by Akita T - at 2012.07.21 01:00:00
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11. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
Quick calc, "initial draft" tech alchemy is 10 Plat Tech = 100 cobalt + (100-95=)5 platinum + 1h of fuel for 3000+tf (which would be 20 fuel blocs or around 350k ISK). So that's 1 PT = 10 cobalt + 0.5 plat + 35k ISK for fuel (the old alchemy 20:1 ...
- by Akita T - at 2012.07.21 00:30:00
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12. Sticky:New dev blog: Important Information Regarding the Neural Remap Gift - in EVE Information Portal [original thread]
EDIT : nevermind, it was already mostly answered in a dev reply, but I managed to skip it the first time. Shame on me. Below full previous text just in case. ___ Ok, I'm slightly confused as to how this is supposed to work now. So what happen...
- by Akita T - at 2011.12.14 21:34:00
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13. Sticky:New dev blog: The Genolution CA-2 implant is yours to redeem - in EVE Information Portal [original thread]
electrostatus wrote: Wait, do we choose one of the following 23 options, or one from each of the subsections? I.E. one from 'I am the Destroyer', one from 'Survival Rations' and so on? One of all, not one of each group. The sub-grouping is ju...
- by Akita T - at 2011.12.12 20:18:00
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14. Sticky:New dev blog: The Genolution CA-2 implant is yours to redeem - in EVE Information Portal [original thread]
Well, a navy crystal lasts for exactly 4000 shots (100% chance of 0.00025 damage if memory serves right - erroneously and roundedly displayed as "1% volatility, 0.00 HP damage" in-game ) as opposed to the (on average) 1000 shots of a T2 crystal (1...
- by Akita T - at 2011.12.12 20:09:00
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15. Sticky:New dev blog: The Genolution CA-2 implant is yours to redeem - in EVE Information Portal [original thread]
Question : for the "Neural Surgery" Holiday Gift option (description "Attribute Remap"), does that mean " +1 to existing free remaps " to the highest SP character or does it mean something else ? I ask this because I already have 3 free remaps st...
- by Akita T - at 2011.12.12 19:34:00
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16. Sticky:New dev blog: Early Bird Tickets Now on Sale for EVE Fanfest 2012 - in EVE Information Portal [original thread]
whoops, wrong blog
- by Akita T - at 2011.12.12 19:23:00
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17. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
blog wrote: We stuck with small numbers of blocks and no fuel use bonus on faction towers because dealing with small numbers of blocks makes starbases in general easier to use Why not just have it so that every 4th "tick" (counted from onlini...
- by Akita T - at 2011.11.08 07:07:00
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18. EVE Online: Incarna 1.0 Feedback Thread - in EVE Information Portal [original thread]
Edited by: Akita T on 22/06/2011 01:20:32 ISSUE BROUGHT FORTH A FEW WEEKS AGO. The CQ environment (still) runs worse than 3 times slower compared to the old hangar view. Even people with NEWER graphics cards will "suffer" from video card...
- by Akita T - at 2011.06.22 01:20:00
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19. New dev blog: Forums are back up and open for testing - in EVE Information Portal [original thread]
Originally by: Evelgrivion My thoughts on the matter of the new front page. +1 !!! "Why so narrow" indeed. It's like they are adding options for almost anything (but mostly for far less relevant/useful stuff), yet the one BIG importa...
- by Akita T - at 2011.06.16 20:06:00
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20. New Dev Blog: Dev Track Feedback: Monetizing Your Apps and Services - in EVE Information Portal [original thread]
Ad revenue and ISK payments should really, really NOT require a 99$/year license. Everything else, sure, why not. But not those two. _ Make ISK || Build || React || 1k papercuts
- by Akita T - at 2011.06.15 18:42:00
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